In this chapter, we built an animated VR story. We began by deciding what we wanted to do by planning all the necessary details, including the timeline, music track, graphic assets, animation sequences, and lighting. We imported our assets and placed them in the scene. Then, we created a Timeline and roughly estimated when specific objects will be enabled and disabled using an Activation Track. Next, you learned how to animate several objects, including growing the tree and bird, floating the nest, and making the egg wobble. You also animated the lighting and learned how to animate game object parameters other than Transforms.
You also used Animation Clips and an Animator Controller in order to use animations imported from a third-party package, Living Birds. You wrote a control script that calls the Animator to tell the bird when to flap its wings for flying or landing. We then defined location markers to define where the bird will hop, fly, and land from one...