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Unity 2020 Mobile Game Development

You're reading from   Unity 2020 Mobile Game Development Discover practical techniques and examples to create and deliver engaging games for Android and iOS

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781838987336
Length 464 pages
Edition 2nd Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (14) Chapters Close

Preface 1. Building Your Game 2. Project Setup for Android and iOS Development FREE CHAPTER 3. Mobile Input/Touch Controls 4. Resolution-Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Keeping Players Involved with Notifications 9. Using Unity Analytics 10. Making Your Title Juicy 11. Game Build and Submission 12. Augmented Reality 13. Other Books You May Enjoy
Implementing In-App Purchases

As mentioned in Chapter 5, Advertising Using Unity Ads, there are many options out there when it comes to selling your game on a mobile platform. If you decide to go free-to-play, in addition to showing ads, there is also the ability to sell people additional content and/or advantages through the use of In-App Purchases (IAP). This can be a way to engage users of your game and convert them from a free player to a paid one.

Typically, these can be options such as removing ads or offering themes to players, but you can also do things such as unlock new levels and add additional content so that people addicted to your game will be clamoring to give you more of their time. Alternatively, you can also think of your IAPs as items that players will want to buy in order to enhance their gameplay experiences, such as power-ups and upgrades.

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