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Unity 2020 By Example

You're reading from   Unity 2020 By Example A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch

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Product type Paperback
Published in Sep 2020
Publisher Packt
ISBN-13 9781800203389
Length 676 pages
Edition 3rd Edition
Languages
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Author (1):
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Robert Wells Robert Wells
Author Profile Icon Robert Wells
Robert Wells
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Table of Contents (16) Chapters Close

Preface 1. Chapter 1: Exploring the Fundamentals of Unity 2. Chapter 2: Creating a Collection Game FREE CHAPTER 3. Chapter 3: Creating a Space Shooter 4. Chapter 4: Continuing the Space Shooter Game 5. Chapter 5: Creating a 2D Adventure Game 6. Chapter 6: Continuing the 2D Adventure 7. Chapter 7: Completing the 2D Adventure 8. Chapter 8: Creating Artificial Intelligence 9. Chapter 9: Continuing with Intelligent Enemies 10. Chapter 10: Evolving AI Using ML-Agents 11. Chapter 11: Entering Virtual Reality 12. Chapter 12: Completing the VR Game 13. Chapter 13: Creating an Augmented Reality Game Using AR Foundation 14. Chapter 14: Completing the AR Game with the Universal Render Pipeline 15. Other Books You May Enjoy

Chapter 5: Creating a 2D Adventure Game

In this chapter, we will start an entirely new project: a 2D adventure game where the player controls an alien character and explores and navigates a dangerous world, complete with a quest to collect a gem. Platform games have been hugely popular since their inception in the 1980s with the first platforming game Space Panic. Since then, the genre has grown drastically to include the likes of Super Mario, Mega Man, Crash Bandicoot, and Limbo.

This project will build on the ideas we introduced in previous chapters but will also introduce new techniques, such as complex collisions, 2D physics, singletons, and more. Learning these techniques will empower you to create your own 2D games. In this chapter alone, we will cover the following topics:

  • Configuring the game view by adjusting the camera's vertical size to ensure our sprites are shown at the correct size
  • Creating an environment including a 2D level with a background and...
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