In this chapter, we will cover the following:
- NPC to travel to destination while avoiding obstacles
- NPC to seek or flee from a moving object
- Point-and-click move to object
- Point-and-click move to tile
- Point-and-click raycast with user-defined higher-cost Navigation Areas
- NPC to follow waypoints in sequence
- Controlling object group movement through flocking
- Creating a movable NavMesh Obstacle