Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unity 2018 By Example

You're reading from   Unity 2018 By Example Learn about game and virtual reality development by creating five engaging projects

Arrow left icon
Product type Paperback
Published in Jul 2018
Publisher
ISBN-13 9781788398701
Length 484 pages
Edition 2nd Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
Arrow right icon
View More author details
Toc

Table of Contents (14) Chapters Close

Preface 1. Unity Fundamentals FREE CHAPTER 2. Creating a Collection Game 3. Creating a Space Shooter 4. Continuing the Space Shooter 5. Creating a 2D Adventure Game 6. Continuing the 2D Adventure 7. Creating Artificial Intelligence 8. Continuing with Intelligent Enemies 9. Entering Virtual Reality 10. Completing the VR Game A. Test Your Knowledge Answers Other Books You May Enjoy Index

Scripting the player movement


The game so far features an environment with collision data and a multipart player object that interacts and responds to this environment. The player, however, cannot yet be controlled, and this section explores controller functionality further. The user will have two main input mechanics, namely, movement (walking left and right) and jumping. This input can be read seamlessly and easily using CrossPlatformInputManager, which is a native Unity asset package. This package was imported at the project creation phase, but it can be imported now via the application menu with Assets | Import Package | CrossPlatformInput. Once imported, open the Standard Assets | CrossPlatformInput | Prefabs folder and drag and drop the MobileTiltControlRig prefab to the scene. This prefab lets you read input data across a range of devices, mapping directly to the horizontal and vertical axes that we've already seen in previous chapters. See Figure 5.44:

Figure 5.44: Cross-platform...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at R$50/month. Cancel anytime