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Unity 2018 Artificial Intelligence Cookbook

You're reading from   Unity 2018 Artificial Intelligence Cookbook Over 90 recipes to build and customize AI entities for your games with Unity

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Product type Paperback
Published in Aug 2018
Publisher
ISBN-13 9781788626170
Length 334 pages
Edition 2nd Edition
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Authors (2):
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Jorge Palacios Jorge Palacios
Author Profile Icon Jorge Palacios
Jorge Palacios
Jorge Elieser P Garrido Jorge Elieser P Garrido
Author Profile Icon Jorge Elieser P Garrido
Jorge Elieser P Garrido
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Toc

Table of Contents (12) Chapters Close

Preface 1. Behaviors - Intelligent Movement 2. Navigation FREE CHAPTER 3. Decision Making 4. The New NavMesh API 5. Coordination and Tactics 6. Agent Awareness 7. Board Games and Applied Search AI 8. Learning Techniques 9. Procedural Content Generation 10. Miscellaneous 11. Other Books You May Enjoy

Introduction

We can define Procedural Content Generation (PCG) in games as the creation of content via algorithms, with or without human input. It's a topic of interest for both academia and the industry, the latter ranging from big development studios to small independent developers. It can be used for generating vegetation, delivering high-level details, creating complete mazes and worlds to explore, and increasing the title's replay value, and hours of gameplay.

The different techniques covered in this chapter will give us a glimpse of the possibilities, and guide us in the right direction for more in-depth work.

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