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Unity 2018 Artificial Intelligence Cookbook

You're reading from   Unity 2018 Artificial Intelligence Cookbook Over 90 recipes to build and customize AI entities for your games with Unity

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Product type Paperback
Published in Aug 2018
Publisher
ISBN-13 9781788626170
Length 334 pages
Edition 2nd Edition
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Authors (2):
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Jorge Palacios Jorge Palacios
Author Profile Icon Jorge Palacios
Jorge Palacios
Jorge Elieser P Garrido Jorge Elieser P Garrido
Author Profile Icon Jorge Elieser P Garrido
Jorge Elieser P Garrido
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Toc

Table of Contents (12) Chapters Close

Preface 1. Behaviors - Intelligent Movement 2. Navigation FREE CHAPTER 3. Decision Making 4. The New NavMesh API 5. Coordination and Tactics 6. Agent Awareness 7. Board Games and Applied Search AI 8. Learning Techniques 9. Procedural Content Generation 10. Miscellaneous 11. Other Books You May Enjoy

Managing race difficulty using a rubber-band system

We usually want to create experiences that adapt to the player, and racing games are a good field for this, given that there is the capacity for the cheater agent.

In this case, we will explore the middle ground for this by using a framework that allows you to come up with your own heuristic for managing the speed of the vehicle given its status. It doesn't matter whether it is an arcade racing game or a simulation; the framework aims to work in a similar fashion for both cases.

Getting ready

It is important to have grasped the basic skills from Chapter 1, Behaviors – Intelligent Movement, to be able to develop a strategy to extend the framework for your own...

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