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Unity 2017 Game Optimization

You're reading from   Unity 2017 Game Optimization Optimize all aspects of Unity performance

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Product type Paperback
Published in Nov 2017
Publisher
ISBN-13 9781788392365
Length 376 pages
Edition 2nd Edition
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Author (1):
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Chris Dickinson Chris Dickinson
Author Profile Icon Chris Dickinson
Chris Dickinson
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Table of Contents (10) Chapters Close

Preface 1. Pursuing Performance Problems FREE CHAPTER 2. Scripting Strategies 3. The Benefits of Batching 4. Kickstart Your Art 5. Faster Physics 6. Dynamic Graphics 7. Virtual Velocity and Augmented Acceleration 8. Masterful Memory Management 9. Tactical Tips and Tricks

Scripting Strategies

Since scripting will consume a great deal of our development time, it will be enormously beneficial to learn some best practices. Scripting is a very broad term, so we will try to limit our exposure in this chapter to situations that are very Unity specific, focusing on problems surrounding MonoBehaviours, GameObjects, and related functionality.

We will discuss the nuances and advanced topics of the C# language, .NET library, and Mono Framework in Chapter 8, Masterful Memory Management.

In this chapter, we will explore ways of applying performance enhancements to the following areas:

  • Accessing Components
  • Component callbacks (Update(), Awake(), and so on)
  • Coroutines
  • GameObject and Transform usage
  • Interobject communication
  • Mathematical calculations
  • Deserialization such as Scene and Prefab loading

Whether you have some specific problems in mind that you wish...

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