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Unity 2017 Game Optimization

You're reading from   Unity 2017 Game Optimization Optimize all aspects of Unity performance

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Product type Paperback
Published in Nov 2017
Publisher
ISBN-13 9781788392365
Length 376 pages
Edition 2nd Edition
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Author (1):
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Chris Dickinson Chris Dickinson
Author Profile Icon Chris Dickinson
Chris Dickinson
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Table of Contents (10) Chapters Close

Preface 1. Pursuing Performance Problems FREE CHAPTER 2. Scripting Strategies 3. The Benefits of Batching 4. Kickstart Your Art 5. Faster Physics 6. Dynamic Graphics 7. Virtual Velocity and Augmented Acceleration 8. Masterful Memory Management 9. Tactical Tips and Tricks

Summary

You learned a great deal throughout this chapter on how to detect and analyze performance issues within your application. You learned about many of the Profiler's features and secrets, explored a variety of tactics to investigate performance issues with a more hands-on approach, and have been introduced to a variety of different tips and strategies to follow. You can use these to improve your productivity immensely, so long as you appreciate the wisdom behind them and remember to exploit them when the situation makes it possible.

This chapter has introduced us to the tips, tactics, and strategies we will need to find a performance problem that needs improvement. In the remaining chapters, we will explore methods on how to fix issues and improve performance whenever possible. So, give yourself a pat on the back for getting through the boring part first, and let's move on to learning some approaches to optimize our C# scripts.

You have been reading a chapter from
Unity 2017 Game Optimization - Second Edition
Published in: Nov 2017
Publisher:
ISBN-13: 9781788392365
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