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Unity 2017 Game Optimization

You're reading from   Unity 2017 Game Optimization Optimize all aspects of Unity performance

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Product type Paperback
Published in Nov 2017
Publisher
ISBN-13 9781788392365
Length 376 pages
Edition 2nd Edition
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Author (1):
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Chris Dickinson Chris Dickinson
Author Profile Icon Chris Dickinson
Chris Dickinson
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Table of Contents (10) Chapters Close

Preface 1. Pursuing Performance Problems FREE CHAPTER 2. Scripting Strategies 3. The Benefits of Batching 4. Kickstart Your Art 5. Faster Physics 6. Dynamic Graphics 7. Virtual Velocity and Augmented Acceleration 8. Masterful Memory Management 9. Tactical Tips and Tricks

Physics Engine internals

Unity technically features two different Physics Engines: Nvidia's PhysX for 3D physics, and the Open Source project Box2D for 2D physics. However, their implementations are highly abstracted, and from the perspective of the higher-level Unity API that we configure through the main Unity Engine, both Physics Engine solutions operate in a functionally identical fashion.

In either case, the more we understand about Unity's Physics Engines, the more sense we can make of possible performance enhancements. So, first we'll cover some theory about how Unity implements these systems.

Physics and time

Physics Engines generally operate under the assumption that time advances by fixed values, and...

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