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Unity 2017 Game AI Programming - Third Edition

You're reading from   Unity 2017 Game AI Programming - Third Edition Leverage the power of Artificial Intelligence to program smart entities for your games

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Product type Paperback
Published in Jan 2018
Publisher Packt
ISBN-13 9781788477901
Length 254 pages
Edition 3rd Edition
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Author (1):
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Raymundo Barrera Raymundo Barrera
Author Profile Icon Raymundo Barrera
Raymundo Barrera
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Table of Contents (10) Chapters Close

Preface 1. The Basics of AI in Games FREE CHAPTER 2. Finite State Machines and You 3. Implementing Sensors 4. Finding Your Way 5. Flocks and Crowds 6. Behavior Trees 7. Using Fuzzy Logic to Make Your AI Seem Alive 8. How It All Comes Together 9. Other Books You May Enjoy

Finite State Machines and You

In this chapter, we'll expand our knowledge of the FSM pattern and its uses in games and learn how to implement it in a simple Unity game. We will create a tank game with the sample code that comes with this book. We'll be dissecting the code and the components in this project. The topics we'll cover are as follows:

  • Understanding Unity's state machine features
  • Creating our own states and transitions
  • Creating a sample scene using examples

Unity 5 introduced state machine behaviors, which are a generic expansion of the Mecanim animation states that were introduced in the 4.x cycle. These new state machine behaviors, however, are independent of the animation system, and we will learn to leverage these new features to quickly implement a state-based AI system.

In our game, the player will be able to control a tank. The enemy tanks...

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