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Understanding Software

You're reading from   Understanding Software Max Kanat-Alexander on simplicity, coding, and how to suck less as a programmer

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Product type Paperback
Published in Sep 2017
Publisher Packt
ISBN-13 9781788628815
Length 278 pages
Edition 1st Edition
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Author (1):
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Max Kanat-Alexander Max Kanat-Alexander
Author Profile Icon Max Kanat-Alexander
Max Kanat-Alexander
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Table of Contents (15) Chapters Close

1. Table of Contents FREE CHAPTER
2. Understanding Software
3. Credits
4. About the Author
5. www.PacktPub.com
6. Customer Feedback
7. Foreword
8. One. Principles for Programmers 9. Two. Software Complexity and its Causes 10. Three. Simplicity and Software Design 11. Four. Debugging 12. Five. Engineering in Teams 13. Six. Understanding Software 14. Seven. Suck Less 15. Index

Chapter 33. The Secret of Success: Suck Less

When I started working on Bugzilla (http://www.bugzilla.org) in 2004, it was a difficult time for the whole project. There were tremendous problems with the code, we hadn't gotten a major release out in two years, and a lot of the main developers had left to go do paid work.

But eventually, thanks to a bunch of new members in the Bugzilla community, we released Bugzilla 2.18. Hooray! Bells rang, birds sang, and there was much rejoicing.

However, in the space between Bugzilla 2.16 (which was before my time) and Bugzilla 2.18 (which was the first release that I helped get out), something very strange happened – we developed serious competition.

All of the sudden there were a bunch of new and competing bug-tracking systems, some of them open-source and some of them not, that people were actually using.

At first it wasn't too worrisome. Bugzilla was pretty dominant in its field, and it's hard to lose that kind of position...

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