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Tkinter GUI Programming by Example

You're reading from   Tkinter GUI Programming by Example Learn to create modern GUIs using Tkinter by building real-world projects in Python

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Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781788627481
Length 340 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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David Love David Love
Author Profile Icon David Love
David Love
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Table of Contents (13) Chapters Close

Preface 1. Meet Tkinter 2. Back to the Command Line – Basic Blackjack FREE CHAPTER 3. Jack is Back in Style – the Blackjack GUI 4. The Finishing Touches – Sound and Animation 5. Creating a Highly Customizable Python Editor 6. Color Me Impressed! – Adding Syntax Highlighting 7. Not Just for Restaurants – All About Menus 8. Talk Python to Me – a Chat Application 9. Connecting – Getting Our Chat Client Online 10. Making Friends – Finishing Our Chat Application 11. Wrapping Up – Packaging Our Applications to Share 12. Other Books You May Enjoy

Jack is Back in Style – the Blackjack GUI

Now that we have a working game with a solid, reusable data structure in place, it's time to take it to the next level by adding graphics. Not only will the graphics make the game look so much nicer to play, but we can take advantage of the ease of taking user input via graphical means.

At the end of this chapter, we will have the same blackjack game as before but with a completely new look and feel.

In this chapter, we will cover the following:

  • Converting a CLI application to use a GUI
  • Collecting user input via Button widgets
  • Creating images that can be used by Tkinter
  • Displaying images with a Canvas widget
  • Controlling the layout using the pack geometry manager
  • Separating display logic from application logic
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