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Tkinter GUI Application Development Blueprints

You're reading from   Tkinter GUI Application Development Blueprints Master GUI programming in Tkinter as you design, implement, and deliver 10 real-world applications

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Product type Paperback
Published in Nov 2015
Publisher Packt
ISBN-13 9781785889738
Length 340 pages
Edition 1st Edition
Languages
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Author (1):
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Bhaskar Chaudhary Bhaskar Chaudhary
Author Profile Icon Bhaskar Chaudhary
Bhaskar Chaudhary
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Table of Contents (10) Chapters Close

Preface 1. Meet Tkinter FREE CHAPTER 2. Making a Text Editor 3. Programmable Drum Machine 4. A Game of Chess 5. Building an Audio Player 6. Paint Application 7. Multiple Fun Projects 8. Miscellaneous Tips Index

Chapter 4. A Game of Chess

Let's build a game of chess in Tkinter. If you already know the basic rules of chess, you are ready to write this program. However, in case you do not know the rules, you should read them before you start programming this application.

Some of the key objectives of this chapter are as follows:

  • Learning how to structure a program in a Model-View-Controller architecture
  • Learning how to tame complexity by implementing programs in a modular structure
  • Taking a look at the versatility and power of the Tkinter Canvas widget
  • Learning the basic usage of canvas coordinates, object IDs, and tags
  • Learning the recommended error handling practices
  • Learning how to extend Python's built-in data types
  • Using object inheritance to code classes with similar attributes and behavior
  • Using Python's built-in configparser module to store program preferences
  • Getting acquainted with several Python modules that you will often use in a variety of application development projects...
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