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Threat Modeling Gameplay with EoP

You're reading from   Threat Modeling Gameplay with EoP A reference manual for spotting threats in software architecture

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Product type Paperback
Published in Aug 2024
Publisher Packt
ISBN-13 9781804618974
Length 256 pages
Edition 1st Edition
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Author (1):
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Brett Crawley Brett Crawley
Author Profile Icon Brett Crawley
Brett Crawley
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Toc

Table of Contents (18) Chapters Close

Preface 1. Chapter 1: Game Play 2. Chapter 2: Spoofing FREE CHAPTER 3. Chapter 3: Tampering 4. Chapter 4: Repudiation 5. Chapter 5: Information Disclosure 6. Chapter 6: Denial of Service 7. Chapter 7: Elevation of Privilege 8. Chapter 8: Privacy 9. Chapter 9: Transfer 10. Chapter 10: Retention/Removal 11. Chapter 11: Inference 12. Chapter 12: Minimization 13. Glossary
14. Further Reading 15. Licenses for third party content 16. Index 17. Other Books You May Enjoy

Repudiation

Repudiation is plausible deniability, or rather the inability to prove that someone did something. When you think about repudiation, you should think about threats that affect your ability to hold people accountable. Three things are required for an action to be non-repudiable: the what, the who, and the when, and this information should be immutable.

Figure 4.1: Destroying the logs/evidence

In this chapter, we will cover the threats described in the Repudiation suit in the Elevation of Privilege card deck, including an additional four cards from the T.R.I.M. extension to the game. We’ll go through some examples of repudiation threats; I’ll give you references with each example where you can get more information and I will also suggest what mitigations and controls you can put in place to protect against the threat or at least reduce the risk.

By the end of the chapter, you’ll have a better understanding and awareness of...

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