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The Ultimate Roblox Game Building Cookbook

You're reading from   The Ultimate Roblox Game Building Cookbook Design immersive experiences with easy-to-follow recipes for world and game development

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Product type Paperback
Published in Dec 2023
Publisher Packt
ISBN-13 9781805121596
Length 218 pages
Edition 1st Edition
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Author (1):
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Taylor Field-Draper Taylor Field-Draper
Author Profile Icon Taylor Field-Draper
Taylor Field-Draper
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Toc

Table of Contents (13) Chapters Close

Preface 1. Chapter 1: Getting Started with Studio Modeling FREE CHAPTER 2. Chapter 2: Introduction to Solid Modeling and CSG Tools 3. Chapter 3: Sculpting Terrain 4. Chapter 4: Learning to Use VFX 5. Chapter 5: Building a Multiplayer Obby 6. Chapter 6: Designing a House 7. Chapter 7: Single-Player Map Flow 8. Chapter 8: Building a PvP Map 9. Chapter 9: Monetizing Your Experience 10. Chapter 10: Extra Building Recipes 11. Index 12. Other Books You May Enjoy

Designing a House

In this chapter, we will be using our gathered knowledge of building with primitive parts and plugins to construct a full house with a furnished interior. Through this chapter, we will be following a basic workflow method that works when creating any building.

We will start by creating a floor plan on top of our house’s foundation using parts and labeling it using the 3Dtext plugin. We will build the walls and learn the value of grayboxing as we block out the future placement of props. We will then illuminate the interior of the house using volumetric lighting, create a roof, and finish the house off by replacing our grayboxed props with their final assets.

Now, put on your hard hat, and let’s head into Roblox Studio!

In this chapter, we’re going to cover the following main topics:

  • Blueprinting your house
  • Building out the walls
  • Adding windows, doors, and floors
  • Grayboxing the props
  • Adding lights and ceilings
  • ...
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