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Systems Programming with C# and .NET

You're reading from   Systems Programming with C# and .NET Building robust system solutions with C# 12 and .NET 8

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Product type Paperback
Published in Jul 2024
Publisher Packt
ISBN-13 9781835082683
Length 474 pages
Edition 1st Edition
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Author (1):
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Dennis Vroegop Dennis Vroegop
Author Profile Icon Dennis Vroegop
Dennis Vroegop
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Table of Contents (18) Chapters Close

Preface 1. Overview of Systems Programming FREE CHAPTER 2. Chapter 1: The One with the Low-Level Secrets 3. Chapter 2: The One Where Speed Matters 4. Chapter 3: The One with the Memory Games 5. Chapter 4: The One with the Thread Tangles 6. Chapter 5: The One with the Filesystem Chronicles 7. Chapter 6: The One Where Processes Whisper 8. Chapter 7: The One with the Operating System Tango 9. Chapter 8: The One with the Network Navigation 10. Chapter 9: The One with the Hardware Handshakes 11. Chapter 10: The One with the Systems Check-Ups 12. Chapter 11: The One with the Debugging Dances 13. Chapter 12: The One with the Security Safeguards 14. Chapter 13: The One with the Deployment Dramas 15. Chapter 14: The One with the Linux Leaps 16. Index 17. Other Books You May Enjoy

The One with the Filesystem Chronicles

File Systems and IO

Computers are incredible machines, but they have one downside. If the power goes off, they forget everything. If we do not want to lose our work, we must store it elsewhere. We can print data, put it on the network, or store it in permanent storage. This is the most common option. Of course, we need to have a way to get data into the CPU. We can read data from a file or a network. We can even use the keyboard to enter data. This is something that both you (a programmer) and I (a writer) are very familiar with.

When we are programming software, we refer to the concept of streams. A stream represents a sequence of data elements made available over time. This sequence can be stored on a disk, it can be data flowing over network wires, or it can be the state of a memory chip. Data must flow back and forth no matter what physical medium we use. This chapter handles that topic, covering streams, files, and other ways of Input...

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