Generating synthetic data using video games
This synthetic data generation approach transfers the problem from creating virtual worlds to generate synthetic data to manipulating a video game to generate synthetic data instead. This method presents a convenient and efficient way to generate synthetic data. Examples of video games that have been leveraged for this purpose are listed as follows:
- Grand Theft Auto V: Playing for Data: Ground Truth from Computer Games (https://arxiv.org/pdf/1608.02192v1.pdf)
- Minecraft: Exploring the Impacts from Datasets to Monocular Depth Estimation (MDE) Models with MineNavi (https://arxiv.org/pdf/2008.08454.pdf)
- Half-Life 2: OVVV: Using Virtual Worlds to Design and Evaluate Surveillance Systems (https://www.computer.org/csdl/proceedings-article/cvpr/2007/04270516/12OmNyRg4Dv)
The following diagram shows the varied genres of video games:
Figure 8.2 – Examples of video game genres
The diversity...