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SwiftUI Cookbook

You're reading from   SwiftUI Cookbook A guide to solving the most common problems and learning best practices while building SwiftUI apps

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Product type Paperback
Published in Nov 2021
Publisher Packt
ISBN-13 9781803234458
Length 616 pages
Edition 2nd Edition
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Authors (2):
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Giordano Scalzo Giordano Scalzo
Author Profile Icon Giordano Scalzo
Giordano Scalzo
Edgar Nzokwe Edgar Nzokwe
Author Profile Icon Edgar Nzokwe
Edgar Nzokwe
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Toc

Table of Contents (17) Chapters Close

Preface 1. Chapter 1: Using the Basic SwiftUI Views and Controls 2. Chapter 2: Going Beyond the Single Component with Lists and Scroll Views FREE CHAPTER 3. Chapter 3: Exploring Advanced Components 4. Chapter 4: Viewing while Building with SwiftUI Preview 5. Chapter 5: Creating New Components and Grouping Views with Container Views 6. Chapter 6: Presenting Extra Information to the User 7. Chapter 7: Drawing with SwiftUI 8. Chapter 8: Animating with SwiftUI 9. Chapter 9: Driving SwiftUI with Data 10. Chapter 10: Driving SwiftUI with Combine 11. Chapter 11: SwiftUI Concurrency with async await 12. Chapter 12: Handling Authentication and Firebase with SwiftUI 13. Chapter 13: Handling Core Data in SwiftUI 14. Chapter 14: Creating Cross-Platform Apps with SwiftUI 15. Chapter 15: SwiftUI Tips and Tricks 16. Other Books You May Enjoy

Applying multiple animations to a view

SwiftUI allows us to animate multiple features at the same time, and they can also be animated using different durations and different animation curves.

In this recipe, we'll learn how to animate two sets of features and how to make the result look like one single, smooth animation.

Getting ready

Let's create a SwiftUI project called MultipleAnimations.

How to do it…

To illustrate how you can apply multiple animations to a view, we are going to create a rectangle that has two sets of animations:

  • One set with the color, the vertical offset, and the rotation around the X axis
  • One set with the scale and a rotation around the Z axis

We are using an .easeInOut curve for the former and .linear for the latter. To do this, follow these steps:

  1. Let's start by adding the rectangle and the button to trigger the change:
    struct ContentView: View {
        @State
       ...
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