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Swift Game Development

You're reading from   Swift Game Development Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781788471152
Length 434 pages
Edition 3rd Edition
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Authors (2):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
Stephen Haney Stephen Haney
Author Profile Icon Stephen Haney
Stephen Haney
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Table of Contents (20) Chapters Close

Preface 1. Designing Games with Swift 2. Sprites, Camera, Action! FREE CHAPTER 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-Ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine – HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing out in the Crowd with Advanced Features 11. Introduction to SceneKit 12. Choosing a Monetization Strategy 13. Integrating with Game Center 14. Introduction to Spritekit with ARKit 15. Introduction to Scenekit with ARKit 16. Publishing the Game on the App Store 17. Multipeer Augmented Reality Other Books You May Enjoy Index

Chapter 9. Adding Menus and Sounds

It is easy to overlook menu design, but the menu provides your game's first impression to the player. When used correctly, your menus reinforce the brand of your game and provide a pleasant break in the action that retains the player between gameplay tries. We will add two menus in this chapter: a main menu that shows when the game starts, and a retry menu that appears when the player loses a game.

Likewise, immersive sounds are vital to a great game. Sound is your opportunity to support the mood of the game world and emphasize key gameplay mechanics, such as coin collecting and taking damage. Additionally, every fun game deserves addictive background music! We will add background music and sound effects in this chapter to complete the mood of the game world.

The topics in this chapter include the following:

  • Building the main menu scene
  • Adding the restart game menu
  • Adding music with AVAudio
  • Playing sound effects with SKAction
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