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Software Architecture with C++

You're reading from   Software Architecture with C++ Design modern systems using effective architecture concepts, design patterns, and techniques with C++20

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Product type Paperback
Published in Apr 2021
Publisher Packt
ISBN-13 9781838554590
Length 540 pages
Edition 1st Edition
Languages
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Authors (2):
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Adrian Ostrowski Adrian Ostrowski
Author Profile Icon Adrian Ostrowski
Adrian Ostrowski
Piotr Gaczkowski Piotr Gaczkowski
Author Profile Icon Piotr Gaczkowski
Piotr Gaczkowski
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Toc

Table of Contents (24) Chapters Close

Preface 1. Section 1: Concepts and Components of Software Architecture
2. Importance of Software Architecture and Principles of Great Design FREE CHAPTER 3. Architectural Styles 4. Functional and Nonfunctional Requirements 5. Section 2: The Design and Development of C++ Software
6. Architectural and System Design 7. Leveraging C++ Language Features 8. Design Patterns and C++ 9. Building and Packaging 10. Section 3: Architectural Quality Attributes
11. Writing Testable Code 12. Continuous Integration and Continuous Deployment 13. Security in Code and Deployment 14. Performance 15. Section 4: Cloud-Native Design Principles
16. Service-Oriented Architecture 17. Designing Microservices 18. Containers 19. Cloud-Native Design 20. Assessments 21. About Packt 22. Other Books You May Enjoy Appendix A

Using factory functions

As opposed to using factory member functions, we can also implement them using non-member ones. This way, we can provide better encapsulation, as described by Scott Meyers in his article linked in the Further reading section.

In the case of our Pixel, we could also create a free function to fabricate its instances. This way, our type could have simpler code:

struct Pixel {
  char r, g, b, a;
};

Pixel makePixelFromRgba(char r, char b, char g, char a) {
  return Pixel{r, g, b, a};
}

Pixel makePixelFromBgra(char b, char g, char r, char a) {
  return Pixel{r, g, b, a};
}

Using this approach makes our design conform to the open-closed principle described in Chapter 1, Importance of Software Architecture and Principles of Great Design. It's easy to add more factory functions for other color palettes without the need to modify the Pixel struct itself.

This implementation of Pixel allows the user to initialize it by hand instead of using one of our provided...

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