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SignalR Blueprints

You're reading from   SignalR Blueprints Build real-time ASP.NET web applications with SignalR and create various interesting projects to improve your user experience

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Product type Paperback
Published in Feb 2015
Publisher
ISBN-13 9781783983124
Length 244 pages
Edition 1st Edition
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Author (1):
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Einar Ingerbrigsten Einar Ingerbrigsten
Author Profile Icon Einar Ingerbrigsten
Einar Ingerbrigsten
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Table of Contents (12) Chapters Close

Preface 1. The Primer FREE CHAPTER 2. Overheating the Discussion 3. Extra! Extra! Read All About It! 4. Can You Measure It? 5. What Line of Business Are You In? 6. An Architectural Taste 7. The Three Screens – Mobile First 8. Putting the X in .NET – Xamarin 9. Debugging or Troubleshooting 10. Hosting and Deployment Index

The goal – rinse and repeat


This time around, we are not going to do any heavy lifting. We will basically repeat what we did in Chapter 7, The Three Screens – Mobile First, with some adjustments. In this chapter, we will walk through only one platform; although the Visual Studio template that is being used will make sure that it runs on other platforms as well. We will focus on doing this for iOS. The reason for this is basically to avoid having to set up a Mac environment, when there is a big chance of you as a reader not even having access to a Mac. From a Xamarin perspective, the code is for the most reusable. There are some differences and things you need to explicitly implement for each platform, but for most applications, I wouldn't be surprised if this is not the case.

Xamarin provides a core library that is the same and represents Xamarin's abstractions over the underlying platforms. These abstractions will look the same for your code but have different DLLs that implement the abstractions...

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