Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases now! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
SDL Game Development

You're reading from   SDL Game Development If you're good with C++ and object oriented programming, this book utilizes your skills to create 2D games using the Simple DirectMedia Layer API. Practical tutorials include the development of two wickedly good games.

Arrow left icon
Product type Paperback
Published in Jun 2013
Publisher Packt
ISBN-13 9781849696821
Length 256 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Shaun Mitchell Shaun Mitchell
Author Profile Icon Shaun Mitchell
Shaun Mitchell
Arrow right icon
View More author details
Toc

Table of Contents (16) Chapters Close

A simple way for switching states


One of the simplest ways to handle states is to load everything we want at the game's initialization stage, but only draw and update the objects specific to each state. Let's look at an example of how this could work. First, we can define a set of states we are going to use:

enum game_states
{
  MENU = 0,
  PLAY = 1,
  GAMEOVER = 2
};

We can then use the Game::init function to create the objects:

// create menu objects
m_pMenuObj1 = new MenuObject();
m_pMenuObj1 = new MenuObject();

// create play objects
m_pPlayer = new Player();
m_pEnemy = new Enemy();

// create game over objects…

Then, set our initial state:

m_currentGameState = MENU;

Next, we can change our update function to only use the things we want when in a specific state:

void Game::update()
{
  switch(m_currentGameState)
  {
    case MENU:
      m_menuObj1->update();
      m_menuObj2->update();
      break;

    case PLAY:
      m_pPlayer->update();
      m_pEnemy->update();

    case GAMEOVER...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime