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SDL Game Development

You're reading from   SDL Game Development If you're good with C++ and object oriented programming, this book utilizes your skills to create 2D games using the Simple DirectMedia Layer API. Practical tutorials include the development of two wickedly good games.

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Product type Paperback
Published in Jun 2013
Publisher Packt
ISBN-13 9781849696821
Length 256 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Shaun Mitchell Shaun Mitchell
Author Profile Icon Shaun Mitchell
Shaun Mitchell
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Toc

Table of Contents (16) Chapters Close

Parsing and drawing a tile map


Now that we are relatively familiar with creating tile maps in the Tiled application we will move on to parsing them and drawing them in our game. We are going to create quite a few new classes starting with a class called Level that will hold our tilesets and also draw and update our separate layers. Let's go ahead and create Level.h in our project and add the following code:

class Level
{
  public:

  Level();
  ~Level() {}

  void update();
  void render();
};

We will also define a struct at the top of this file called Tileset:

struct Tileset
{
  int firstGridID;
  int tileWidth;
  int tileHeight;
  int spacing;
  int margin;
  int width;
  int height;
  int numColumns;
  std::string name;
};

This struct holds any information we need to know about our tilesets. Our Level class will now also hold a vector of Tileset objects:

private:

  std::vector<Tileset> m_tilesets;

Next we will create a public getter function that returns a pointer to this Tileset vector...

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