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Sculpting in ZBrush Made Simple

You're reading from   Sculpting in ZBrush Made Simple Explore powerful modeling and character creation techniques used for VFX, games, and 3D printing

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Product type Paperback
Published in Mar 2024
Publisher Packt
ISBN-13 9781803235769
Length 508 pages
Edition 1st Edition
Languages
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Concepts
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Author (1):
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Lukas Kutschera Lukas Kutschera
Author Profile Icon Lukas Kutschera
Lukas Kutschera
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Table of Contents (19) Chapters Close

Preface 1. Part 1: The Adventure Begins: Sculpting in ZBrush FREE CHAPTER
2. Chapter 1: Getting Started with ZBrush 3. Chapter 2: Sculpting a Demon Bust with DynaMesh 4. Chapter 3: Exploring the Gizmo, PolyGroups, and Masking 5. Chapter 4: Exploring Brushes and Alphas 6. Chapter 5: Creating an Optimized Mesh Using ZRemesher and ZProject 7. Chapter 6: Texturing Your Sculpture with Materials, Polypaint, and UVs 8. Chapter 7: Lighting and Rendering Your Model 9. Part 2: Creating Characters from Scratch: A Comprehensive Guide
10. Chapter 8: Sculpting Human Anatomy 11. Chapter 9: Creating Costumes, Armor, and Accessories with Classic Modeling Techniques 12. Chapter 10: Preparing and Exporting Our Model for 3D Printing 13. Part 3: Sculpting a Female Head: Tips and Techniques
14. Chapter 11: Sculpting a Female Head 15. Chapter 12: Adding Skin Detail, Sculpting Hair, and Using FiberMesh 16. Chapter 13: Building a Portfolio and Leveraging Social Media 17. Index 18. Other Books You May Enjoy

Sculpting a Demon Bust with DynaMesh

In this chapter, we will start sculpting and using our creativity and imagination.

We will begin by looking at the purpose and goals of a successful concept sculpt before jumping into a useful tool called DynaMesh. It is a dynamic tessellation tool, which means that it can generate new topology on your mesh as you work on it, and allows for a particularly dynamic and flexible way of sculpting. You will learn the very basics of DynaMesh, using this to sculpt a demon bust.

Then, we will discuss character art and design principles, which are useful for ZBrush users who want to produce visually appealing sculptures for personal or professional use.

After completing this chapter, you will be able to sculpt a concept model in ZBrush from a reference using DynaMesh and the appropriate brushes and tools.

So, in this chapter, we will cover these topics:

  • Concept sculpting with DynaMesh
  • Sculpting a demon bust
  • Exploring character...
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