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Scratch Cookbook

You're reading from   Scratch Cookbook If want to get your programming know-how off the starting blocks in a fun, involving way, then this guide to Scratch is perfect. In no time you'll be building your own interactive programs that include animations and sound.

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Product type Paperback
Published in Jul 2013
Publisher Packt
ISBN-13 9781849518420
Length 262 pages
Edition 1st Edition
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Author (1):
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Brandon Milonovich Brandon Milonovich
Author Profile Icon Brandon Milonovich
Brandon Milonovich
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Table of Contents (17) Chapters Close

Scratch Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Scratch FREE CHAPTER 2. Storytelling 3. Adding Animation 4. Basic Gaming 5. Spicing up Games 6. Bringing in Sound 7. Integrating PicoBoards 8. Programming to Calculate 9. Project Remixing Collaboration Index

Introduction


The previous chapter was focused on techniques you'll use in telling a story with Scratch. This chapter continues a lot of those ideas and will help us transit into the next chapter on basic gaming. Animation is a broad idea, here we don't mean just for stories, we also mean the types of animation you'll use with games, and anything else you do in Scratch.

Up until now, we've focused heavily on the Looks, Motion, Events, and Control blocks. We are still going to use a number of these blocks we've seen previously in the chapter, but now we'll focus much more on a new category; that is, the Sensing blocks. The Sensing blocks are helpful whenever you need to incorporate user interaction into your program or need sprites to abide by certain conditions. For instance, one of our recipes will involve getting your user to provide a keyboard response. You might also use the Sensing blocks to check if your sprite is touching something on the stage.

Before we dive into sensing, let's get...

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