Adding scripts to the player sprite
The player sprite in Hunger Run is relatively simple. Its main action is to jump to avoid lethal food.
Prepare for lift off
Open the player sprite and verify that the player sprite has two costumes: Marco and Polo as shown on the following screenshot:
Engage thrusters
We will create codes for the player sprite to do the following:
To initialize when the game starts
To fall down
To jump
To end the sprite
Perform the following steps to initialize when the game starts:
Start with a when I receive <game_start> block.
Check whether to be Marco or Polo. The user selects the character at the beginning of the game. Add an if player_name = () then () else () block; in if player_name=(), enter
Marco
. If the player's name is Marco, add the switch costume to <marco> block. Inside else (), add the switch costume to <polo> block accordingly.Enter
120
in the set <jump_steps> to () block.Enter
0.5
in the set <jump_wait_time> to () block.Enter
8
in...