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Scratch 2.0 Game Development Hotshot

You're reading from   Scratch 2.0 Game Development Hotshot Get up to date with Scratch 2.0 and build brilliant games without having to code. Including 10 exciting projects that cover most game genres, you'll quickly learn the sophisticated possibilities of Scratch. Have fun!

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Product type Paperback
Published in Feb 2014
Publisher
ISBN-13 9781849697569
Length 330 pages
Edition Edition
Tools
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Toc

Table of Contents (18) Chapters Close

Scratch 2.0 Game Development HOTSHOT
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Blowing Things Up! 2. Beating Back the Horde FREE CHAPTER 3. Start Your Engines 4. Space Age 5. Shoot 'Em Up 6. Building a Worthy Boss 7. Creating a Level Editor 8. Dungeon Crawl 9. Hunger Run 10. Sprites with Characters The New Scratch Interface Index

Drawing the level tiles


Now that we know the structure of our tiles, we can work on the specific designs. We will create a series of tiles with different pathway designs to use as building blocks for the level generator.

Prepare for lift off

This step can be done with an external image editor, such as GIMP or Photoshop. The step-by-step explanation assumes you have such a tool available. GIMP is available for free.

If you don't want to bother with other tools besides Scratch, the Classified intel section of this task will explain how you could go about drawing the tiles in the Scratch image editor.

Engage thrusters

To start drawing the tiles, we first open the image editor of our choice. We will draw twelve different sprites to create a complete set of interesting tile options. Please create the images in the following order, because this will be important later on when we create the script for the tile generator:

  1. Create a new canvas 60 pixels wide and 60 pixels high.

  2. Then, make the grid visible...

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