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Scratch 2.0 Game Development Hotshot

You're reading from   Scratch 2.0 Game Development Hotshot Get up to date with Scratch 2.0 and build brilliant games without having to code. Including 10 exciting projects that cover most game genres, you'll quickly learn the sophisticated possibilities of Scratch. Have fun!

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Product type Paperback
Published in Feb 2014
Publisher
ISBN-13 9781849697569
Length 330 pages
Edition Edition
Tools
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Toc

Table of Contents (18) Chapters Close

Scratch 2.0 Game Development HOTSHOT
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Blowing Things Up! 2. Beating Back the Horde FREE CHAPTER 3. Start Your Engines 4. Space Age 5. Shoot 'Em Up 6. Building a Worthy Boss 7. Creating a Level Editor 8. Dungeon Crawl 9. Hunger Run 10. Sprites with Characters The New Scratch Interface Index

Making the boss more impressive


The boss creature is now a serious threat to the player. You can never be sure where it will go next, so it will be difficult to hit. The player runs the risk of bumping into it and prematurely ending the game. The boss still looks a bit too plain for a boss creature; let's fix this with some visual spectacle.

Engage thrusters

We will add a clone script to the basic sprite. Contrary to the starfish clones, this one will not have any in-game effect. It will just be used to make the game look a bit more spectacular.

  1. First, we add a create clone of <myself> block inside the repeat until loop of the when I receive <boss> script. We place it just at the end of the loop.

  2. Then we start a new script with a when I start as a clone block.

  3. Next we add a repeat until () block.

  4. For the condition, we construct size < () (built-in variable from the Looks category) and place it inside the slot; fill in the value as 10.

  5. During each loop, we use change size by () (with...

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