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Scala Design Patterns

You're reading from   Scala Design Patterns Write efficient, clean, and reusable code with Scala

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781785882500
Length 382 pages
Edition 1st Edition
Languages
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Author (1):
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Ivan Nikolov Ivan Nikolov
Author Profile Icon Ivan Nikolov
Ivan Nikolov
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Table of Contents (14) Chapters Close

Preface 1. The Design Patterns Out There and Setting Up Your Environment FREE CHAPTER 2. Traits and Mixin Compositions 3. Unification 4. Abstract and Self Types 5. Aspect-Oriented Programming and Components 6. Creational Design Patterns 7. Structural Design Patterns 8. Behavioral Design Patterns – Part 1 9. Behavioral Design Patterns – Part 2 10. Functional Design Patterns – The Deep Theory 11. Functional Design Patterns – Applying What We Learned 12. Real-Life Applications Index

Modules and objects

Modules are a way to organize programs. They are interchangeable and pluggable pieces of code that have well-defined interfaces and hidden implementations. In Java, modules are organized in packages. In Scala, modules are objects; just like everything else. This means that they can be parameterized, extended, and passed as parameters, and so on.

Scala modules can provide requirements in order to be used.

Using modules

We already established that modules and objects are also unified in Scala. This means that we can pass an entire module around our application. It would be useful, however, to show what a module actually looks like. Here is an example:

trait Tick { 
  trait Ticker { 
    def count(): Int 
    def tick(): Unit 
  } 
  def ticker: Ticker 
}

Here, Tick is just an interface to one of our modules. The following is its implementation:

trait TickUser extends Tick { 
  class TickUserImpl extends Ticker { 
    var curr = 0 
    
    override def count(): Int = curr 
...
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