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Rust Web Development with Rocket

You're reading from   Rust Web Development with Rocket A practical guide to starting your journey in Rust web development using the Rocket framework

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Product type Paperback
Published in Jun 2022
Publisher Packt
ISBN-13 9781800561304
Length 420 pages
Edition 1st Edition
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Author (1):
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Karuna Murti Karuna Murti
Author Profile Icon Karuna Murti
Karuna Murti
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Table of Contents (20) Chapters Close

Preface 1. Part 1: An Introduction to the Rust Programming Language and the Rocket Web Framework
2. Chapter 1: Introducing the Rust Language FREE CHAPTER 3. Chapter 2: Building Our First Rocket Web Application 4. Chapter 3: Rocket Requests and Responses 5. Chapter 4: Building, Igniting, and Launching Rocket 6. Chapter 5: Designing a User-Generated Application 7. Part 2: An In-Depth Look at Rocket Web Application Development
8. Chapter 6: Implementing User CRUD 9. Chapter 7: Handling Errors in Rust and Rocket 10. Chapter 8: Serving Static Assets and Templates 11. Chapter 9: Displaying Users' Post 12. Chapter 10: Uploading and Processing Posts 13. Chapter 11: Securing and Adding an API and JSON 14. Part 3: Finishing the Rust Web Application Development
15. Chapter 12: Testing Your Application 16. Chapter 13: Launching a Rocket Application 17. Chapter 14: Building a Full Stack Application 18. Chapter 15: Improving the Rocket Application 19. Other Books You May Enjoy

To get the most out of this book

You will need a Rust compiler by installing Rustup and the stable toolchain on your computer. You can use Linux, macOS, or Windows. For macOS users, it is recommended to use Homebrew. For Windows users, it is recommended to install Rustup using the Windows Subsystem for Linux (WSL or WSL 2).

All the code in this book has been tested on Arch Linux and macOS, but they should work on other Linux distributions or the Windows operating system as well.

Since Rust is a compiled language, various development headers might have to be installed on your computer, for example, libssl-dev or libpq-dev. Pay attention to error messages when compiling the code sample in this book, and install the required libraries for your operating system and development environment if needed.

Further along in the book, in Chapter 10, we are going to process videos using the FFmpeg command line.

If you are using the digital version of this book, we advise you to type the code yourself or access the code from the book's GitHub repository (a link is available in the next section). Doing so will help you avoid any potential errors related to the copying and pasting of code.

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