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Rust Programming By Example

You're reading from   Rust Programming By Example Enter the world of Rust by building engaging, concurrent, reactive, and robust applications

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Product type Paperback
Published in Jan 2018
Publisher Packt
ISBN-13 9781788390637
Length 454 pages
Edition 1st Edition
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Authors (2):
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Antoni Boucher Antoni Boucher
Author Profile Icon Antoni Boucher
Antoni Boucher
Guillaume Gomez Guillaume Gomez
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Guillaume Gomez
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Toc

Table of Contents (13) Chapters Close

Preface 1. Basics of Rust 2. Starting with SDL FREE CHAPTER 3. Events and Basic Game Mechanisms 4. Adding All Game Mechanisms 5. Creating a Music Player 6. Implementing the Engine of the Music Player 7. Music Player in a More Rusty Way with Relm 8. Understanding FTP 9. Implementing an Asynchronous FTP Server 10. Implementing Asynchronous File Transfer 11. Rust Best Practices 12. Other Books You May Enjoy

Summary

We now have a fully working Tetris. In the last three chapters, we saw how to use the sdl2 crate, how to add dependencies to Rust projects, how to handle I/O (with files), and how modules were working.

Even if we stop here for this Tetris project, you can continue this project (and it'd be even a good idea to improve yourself in sdl2!).  A few ideas of missing things you could add:

  • Change the background depending on the current level
  • Asking the players, once the game is over, if they want to start a new game
  • Adding the next tetrimino preview
  • Adding a ghost (to see where the tetrimino will fall)
  • And so much more. Just have fun while adding new features!

As you can see, a lot of things are possible. Have fun!

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