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Realizing 3D Animation in Blender

You're reading from   Realizing 3D Animation in Blender Master the fundamentals of 3D animation in Blender, from keyframing to character movement

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Product type Paperback
Published in Jul 2024
Publisher Packt
ISBN-13 9781801077217
Length 456 pages
Edition 1st Edition
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Author (1):
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Sam Brubaker Sam Brubaker
Author Profile Icon Sam Brubaker
Sam Brubaker
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Toc

Table of Contents (20) Chapters Close

Preface 1. Part 1: Introduction to Blender and the Fundamentals of Animation
2. Chapter 1: Basic Keyframes in the Timeline FREE CHAPTER 3. Chapter 2: The Graph Editor 4. Chapter 3: Bezier Keyframes 5. Chapter 4: Looking into Object Relationships 6. Chapter 5: Rendering an Animation 7. Part 2: Character Animation
8. Chapter 6: Linking and Posing a Character 9. Chapter 7: Basic Character Animation 10. Chapter 8: The Walk Cycle 11. Chapter 9: Sound and Lip-Syncing 12. Chapter 10: Prop Interaction with Dynamic Constraints 13. Part 3: Advanced Tools and Techniques
14. Chapter 11: F-Curve Modifiers 15. Chapter 12: Rigid Body Physics 16. Chapter 13: Animating with Multiple Cameras 17. Chapter 14: Nonlinear Animation 18. Index 19. Other Books You May Enjoy

Adding more periodic motion

We’re going to leave Rain’s feet shuffling as they are and return our focus to the movement of MSTR-Pelvis_Parent. Working outward from the torso, we will then add some simple twisting using MSTR-Hips and MSTR-Chest_Parent, the bones for the hips and chest.

Important note

You no longer need to enter my exact values for this section, and you should feel free to experiment. The only hard rule is that you must be precise with your own values so that there’s no asymmetry in the walk cycle.

When we’re finished, Rain’s walk cycle will start to look kind of believable (as long as you don’t look at her arms or legs)!

Torso movement

Having completed the Y Location F-curve of MSTR-Pelvis_Parent, we can address the other two axes along which the torso should move. These F-curves will cycle normally without any offset, but as we’ll see, some F-curves only require a half-length period.

Here’s what...

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