As we described previously, WebGL 2 is nearly 100 percent backward compatible with WebGL 1.
Backward Compatibility
All exceptions to backward compatibility are recorded at the following link: https://www.khronos.org/registry/WebGL/specs/latest/2.0/#BACKWARDS_INCOMPATIBILITY.
All exceptions to backward compatibility are recorded at the following link: https://www.khronos.org/registry/WebGL/specs/latest/2.0/#BACKWARDS_INCOMPATIBILITY.
That being said, let's cover some key components of migrating a WebGL 1 application to WebGL 2.