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Python Scripting in Blender

You're reading from   Python Scripting in Blender Extend the power of Blender using Python to create objects, animations, and effective add-ons

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781803234229
Length 360 pages
Edition 1st Edition
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Author (1):
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Paolo Acampora Paolo Acampora
Author Profile Icon Paolo Acampora
Paolo Acampora
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Introduction to Python
2. Chapter 1: Python’s Integration with Blender FREE CHAPTER 3. Chapter 2: Python Entities and API 4. Chapter 3: Creating Your Add-Ons 5. Chapter 4: Exploring Object Transformations 6. Chapter 5: Designing Graphical Interfaces 7. Part 2: Interactive Tools and Animation
8. Chapter 6: Structuring Our Code and Add-Ons 9. Chapter 7: The Animation System 10. Chapter 8: Animation Modifiers 11. Chapter 9: Animation Drivers 12. Chapter 10: Advanced and Modal Operators 13. Part 3: Delivering Output
14. Chapter 11: Object Modifiers 15. Chapter 12: Rendering and Shaders 16. Index 17. Other Books You May Enjoy Appendix

Animation Modifiers

Animation curves, or F-Curves, can be altered by modifiers without having their keyframes changed. This way, cinematic or motion effects can replace the initial curve completely or add to its original value.

The output of a modifier can be the input of another modifier, which, when combined, allows us to build complex results on top of simple animations.

Python scripts can be used to help automate this and streamline the workflow.

Changing a parameter affects the modifier’s result, while its overall Influence can be reduced using the slider in the modifier interface.

In this chapter, you will learn how to add modifiers to animation F-Curves with your scripts and how to change their parameters.

This chapter will cover the following topics:

  • Understanding F-Curve Modifiers in the Blender UI
  • Adding F-Curve Modifiers via Python
  • Using F-Curve Modifiers in our add-ons
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