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Processing 2: Creative Programming Cookbook

You're reading from   Processing 2: Creative Programming Cookbook

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849517942
Length 306 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (18) Chapters Close

Processing 2: Creative Programming Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Processing 2 FREE CHAPTER 2. Drawing Text, Curves, and Shapes in 2D 3. Drawing in 3D–Lights, Camera, and Action! 4. Working with Data 5. Exporting from Processing 6. Working with Video 7. Audio Visualization 8. Exploring Computer Vision 9. Exploring JavaScript Mode 10. Exploring Android Mode 11. Using Processing with Other Editors Index

Creating 3D sketches for the Web


In this recipe, we'll take a look at the third dimension. Processing.js can be used to display 3D content, so everything that you've learned in Chapter 3, Drawing in 3D–Lights, Camera, and Action, can be used on the web.

How to do it...

This is the full code for our 3D sketch. You need to import the OpenGL library and add the OPENGL parameter to the size() function. This sketch will render a yellow box in the middle of the screen. You can manipulate the rotation in the direction of the Y axis by moving your mouse.

import processing.opengl.*;

void setup()
{
  size( 640, 480, OPENGL );
  smooth();
  
  noStroke();
}
  
void draw()
{
  background( 255 );

  lights();

  translate( width/2, height/2 );

  rotateX( radians( frameCount ) );
  rotateY( map( mouseX, 0, width, -PI, PI ) );
  
  fill( 255, 225, 23 );
  box( 200 );
}

The sketch looks like the following screenshot when it runs in your browser:

How it works...

The 3D engine that renders your Processing sketch...

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