Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Procedural 3D Modeling Using Geometry Nodes in Blender

You're reading from   Procedural 3D Modeling Using Geometry Nodes in Blender Discover the professional usage of geometry nodes and develop a creative approach to a node-based workflow

Arrow left icon
Product type Paperback
Published in Mar 2023
Publisher Packt
ISBN-13 9781804612552
Length 282 pages
Edition 1st Edition
Tools
Concepts
Arrow right icon
Author (1):
Arrow left icon
Siemen Lens Siemen Lens
Author Profile Icon Siemen Lens
Siemen Lens
Arrow right icon
View More author details
Toc

Table of Contents (23) Chapters Close

Preface 1. Part 1 – Familiarizing Yourself with the Node System
2. Chapter 1: An Introduction to Geometry Nodes FREE CHAPTER 3. Chapter 2: Understanding the Functionality of Basic Nodes 4. Chapter 3: Must-Have Add-ons for Building Node Trees 5. Part 2 – Creating a Mesh in the Geometry Node System
6. Chapter 4: Making Use of Node Primitives 7. Chapter 5: Distributing Instances onto a Mesh 8. Chapter 6: Working with the Spreadsheet in Blender 9. Chapter 7: Creating and Modifying Text in the Geometry Node Editor 10. Part 3 – Modifying Meshes and Curves in the Geometry Node System
11. Chapter 8: Editing Curves with Nodes 12. Chapter 9: Manipulating a Mesh Using Geometry Nodes 13. Part 4 – Hands-On Projects Involving Advanced Workflow Techniques
14. Chapter 10: Creating a Procedural Plant Generator 15. Chapter 11: Creating a Procedural Spiderweb Generator 16. Chapter 12: Constructing a Procedural LED Panel 17. Part 5 – Best Practices to Improve Your Workflow
18. Chapter 13: Tips and Tricks for the Geometry Node Editor 19. Chapter 14: Troubleshooting the Most Common Problems in Geometry Nodes 20. Index 21. Other Books You May Enjoy Appendix: Important Shortcuts

Exercise – accessing the Geometry Node system

Now, you’ll learn how to access the handy Geometry Nodes tool in Blender.

Make sure you at least have Blender 3.2, but in this book and chapter, we will be using Blender 3.3. Let’s begin:

  1. Firstly, let’s start by opening Blender.
  2. Then, you can head on to the Geometry Nodes tab in the top section of your screen. Now your journey begins.
Figure 1.16: Blender startup screen

Figure 1.16: Blender startup screen

When you click on the Geometry Nodes tab at the top of your screen, you’ll see the following:

Figure 1.17: Geometry Node editor tab with info overlayed

Figure 1.17: Geometry Node editor tab with info overlayed

This might look overwhelming at first sight, but don’t worry, this book will guide you through all the parts of this node editor.

There are four parts you’ll need to know about on this screen:

  • Spreadsheet

This is a separate window that allows you to see various bits of information about elements of your geometry, such as, for example, the properties of instances.

  • Viewport

This is your main view in Blender. It allows you to see the project in 3D space.

  • Outliner

This is a list of all the objects in your current scene. This makes it easy to create instances by sliding your object from the outliner right into the Geometry Node editor.

  • Geometry Node editor

The Geometry Nodes editor is your main editing workspace for working with Geometry Node trees.

To start working on Geometry Nodes, it’s important to learn how to add a node tree to your projects. There are two ways to do this:

  • One way to do this is to add a Geometry Nodes Modifier from the Modifiers tab in the Properties tab:
Figure 1.18: Geometry Nodes Modifier

Figure 1.18: Geometry Nodes Modifier

After you’ve added the Modifier to the Modifier stack, you’ll need to press the New button. You’ve now successfully created a new node group.

  • The other way to do this (and the quicker way since we’re already in the Geometry Nodes workspace) is to just click the New button in the Geometry Node editor. This automatically adds a new Geometry Nodes Modifier along with a beginning and end node. The following figure shows the New button you’ll find at the top of the Geometry Nodes workspace to add a new node tree, along with all the functions of the button.
Figure 1.19: Node group selection box

Figure 1.19: Node group selection box

This is the end of the chapter. In this chapter, you’ve learned about the various node connections you will come across in the node editor, along with how to access the node editor.

Congratulations! You now know the basics of the Geometry Node editor.

You have been reading a chapter from
Procedural 3D Modeling Using Geometry Nodes in Blender
Published in: Mar 2023
Publisher: Packt
ISBN-13: 9781804612552
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image