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Practical Game Design

You're reading from   Practical Game Design Learn the art of game design through applicable skills and cutting-edge insights

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Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781787121799
Length 476 pages
Edition 1st Edition
Concepts
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Authors (2):
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Ennio De Nucci Ennio De Nucci
Author Profile Icon Ennio De Nucci
Ennio De Nucci
Adam Kramarzewski Adam Kramarzewski
Author Profile Icon Adam Kramarzewski
Adam Kramarzewski
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Toc

Table of Contents (17) Chapters Close

Preface 1. Introducing the Game Production Process FREE CHAPTER 2. Game Concept 3. Scoping a Game Project 4. Design Documentation 5. Adaptation of Mechanics 6. Invention of Mechanics 7. Prototyping 8. Games and Stories 9. Level Design 10. Characters 11. User Interface and User Experience 12. Accessibility 13. Balancing 14. The Final 10% 15. Games As a Service 16. Other Books You May Enjoy

Characters

It is time to see how characters are created and managed in the game world. When talking about characters, it is the game designer's responsibility to translate into gameplay what characters are, what they do, and what their skills, abilities, and behaviors might be. It is no coincidence that we discussed Narrative and how to write characters first in Chapter 8, Games and Stories. Even for the simplest character, a few lines are required to answer some basic questions. These answers, no matter how simple or basic, are going to have a deep impact on the player's perception of the game world.

Take Space Invaders, for example:

The main characters in Space Invaders: the invading aliens and your ship!

It features only four types of enemies: small, medium, and large invaders and the UFO ship. Nonetheless, writing who these characters are, where they are from, and...

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