Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
OUYA Game Development by Example

You're reading from   OUYA Game Development by Example An all-inclusive, fun guide to making professional 3D games for the OUYA console

Arrow left icon
Product type Paperback
Published in May 2014
Publisher
ISBN-13 9781849697224
Length 268 pages
Edition Edition
Languages
Arrow right icon
Author (1):
Arrow left icon
John Donovan John Donovan
Author Profile Icon John Donovan
John Donovan
Arrow right icon
View More author details
Toc

Table of Contents (18) Chapters Close

OUYA Game Development by Example Beginner's Guide
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Experiencing the OUYA FREE CHAPTER 2. Installing Unity and the OUYA ODK 3. Diving into Development 4. Moving Your Player with Controller Input 5. Enhancing Your Game with Touch Dynamics 6. Saving Data to Create Longer Games 7. Expanding Your Gameplay with In-app Purchases 8. Polishing and Prepping Your Game for Deployment 9. Blazing Your Own Development Trail Pop Quiz Answers Index

Time for action – creating a basic collectible


Some games use save data to track the total number of times the player has obtained a collectible item. Players may not feel like it's worth gathering collectibles if they disappear when the game session is closed, but making the game track their long-term progress can give players the motivation to explore a game world and discover everything it has to offer. We're going to add collectibles to the marble game prototype you created and save them so that the player can see how many collectibles they've totally gathered over every play session. Perform the following steps to create a collectible:

  1. Open your RollingMarble Unity project and double-click on the scene that has your level in it.

  2. Create a new cylinder from the Create menu in your Hierarchy menu. Move the cylinder so that it rests on the level's platform. It should appear as shown in the following screenshot:

  3. We don't want our collectible to look like a plain old cylinder, so manipulate...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image