If you enjoyed this book, you may be interested in these other books by Packt:
Godot Engine Game Development Projects
Chris Bradfield
ISBN: 978-1-78883-150-5
- Get started with the Godot game engine and editor
- Organize a game project
- Import graphical and audio assets
- Use Godot’s node and scene system to design robust, reusable game objects
- Write code in GDScript to capture input and build complex behaviors
Mastering C++ Game Development
Mickey Macdonald
ISBN: 978-1-78862-922-5
- Work and communicate effectively in the modern games industry
- Develop simple and advanced gameplay systems
- How to leverage the standard core C++ libraries
- Use modern real-time rendering techniques to achieve immersive 3D visuals
- Achieve a narrative-driven game experience using a variety of data management techniques