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Offline First Web Development

You're reading from   Offline First Web Development Design and build robust offline-first apps for exceptional user experience even when an internet connection is absent

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Product type Paperback
Published in Nov 2015
Publisher Packt
ISBN-13 9781785884573
Length 316 pages
Edition 1st Edition
Languages
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Author (1):
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Daniel Sauble Daniel Sauble
Author Profile Icon Daniel Sauble
Daniel Sauble
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Table of Contents (12) Chapters Close

Preface 1. The Pain of Being Offline FREE CHAPTER 2. Building a To-do App 3. Designing Online Behavior 4. Getting Online 5. Be Honest about What's Happening 6. Be Eventually Consistent 7. Choosing Intelligent Defaults 8. Networking While Offline 9. Testing and Measuring the UX A. References Index

Adding online-only features

In the last section, we connected our app to the Internet. Now, let's start to implement the online-only features, which we outlined in the previous chapter. PouchDB gives us some of this for free; namely, synchronization between devices. However, this assumes that all of the devices are linked to a single, hard-coded user account. Let's inject some flexibility into this.

First, it should be possible to manage your user account and keep your lists separate from the lists belonging to other users. Next, it should be possible to share lists between users for collaboration purposes. As with synchronization, both of these use cases are online-only so we shouldn't expose them when we're offline.

User account management

In a typical app, you need to handle user account management in the app itself. Most of these tasks—creating an account, changing passwords, deleting the account, and others—are neither relevant nor interesting in the...

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