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Modular Programming with JavaScript

You're reading from   Modular Programming with JavaScript Modularize your JavaScript code for better readability, greater maintainability, and enhanced testability

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Product type Paperback
Published in Jul 2016
Publisher Packt
ISBN-13 9781785880650
Length 274 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (12) Chapters Close

Preface 1. What Are Modules and Their Advantages? FREE CHAPTER 2. Review of Important JavaScript OOP Concepts 3. Module Design Pattern 4. Designing Simple Modules 5. Module Augmentation 6. Cloning, Inheritance, and Submodules 7. Base, Sandbox, and Core Modules 8. Application Implementation – Putting It All Together 9. Modular Application Design and Testing 10. Enterprise Grade Modular Design, AMD, CommonJS, and ES6 Modules Index

Submodules


The last technique that we consider in this chapter, which also allows us to extend our modules, is using submodules.

Submodules are essentially independent modules, which can be added to another module as properties of the hosting module. There are various ways of adding submodules to other modules and we will cover two of these approaches in this section.

Let's stay with the shape theme that we have been using so far and create a Shape module. We will consider this module as our hosting module. This module is the parent module for all 2D and 3D shapes and we will add our Polygon module to it.

Adding submodules using dynamic properties

Adding a submodule to a module as a dynamic property is straightforward, and as we can add dynamic properties to any JavaScript object, we can add a property to a hosting module which points to a submodule.

Consider the following:

var Shape = (function(){
    
        var type = "Any 2D and 3D shape";
    
        function getType(){
            return...
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