Enumeration is a basic type in C++ that defines a collection of values, always of an integral underlying type. Their named values, that are constant, are called enumerators. Enumerations declared with keyword enum are called unscoped enumerations and enumerations declared with enum class or enum struct are called scoped enumerations. The latter ones were introduced in C++11 and are intended to solve several problems of the unscoped enumerations.
Using scoped enumerations
How to do it...
- Prefer to use scoped enumerations instead of unscoped ones.
- In order to use scoped enumerations, you should declare enumerations using enum class or enum struct:
enum class Status { Unknown, Created, Connected };
Status s = Status::Created;
The enum class and enum struct declarations are equivalent, and throughout this recipe and the rest of the book, we will use enum class.
How it works...
Unscoped enumerations have several issues that are creating problems for developers:
- They export their enumerators to the surrounding scope (for which reason, they are called unscoped enumerations), and that has the following two drawbacks: it can lead to name clashes if two enumerations in the same namespace have enumerators with the same name, and it's not possible to use an enumerator using its fully qualified name:
enum Status {Unknown, Created, Connected};
enum Codes {OK, Failure, Unknown}; // error
auto status = Status::Created; // error
- Prior to C++ 11, they could not specify the underlying type that is required to be an integral type. This type must not be larger than int, unless the enumerator value cannot fit a signed or unsigned integer. Owing to this, forward declaration of enumerations was not possible. The reason was that the size of the enumeration was not known since the underlying type was not known until values of the enumerators were defined so that the compiler could pick the appropriate integer type. This has been fixed in C++11.
- Values of enumerators implicitly convert to int. That means you can intentionally or accidentally mix enumerations that have a certain meaning and integers (that may not even be related to the meaning of the enumeration) and the compiler will not be able to warn you:
enum Codes { OK, Failure };
void include_offset(int pixels) {/*...*/}
include_offset(Failure);
The scoped enumerations are basically strongly typed enumerations that behave differently than the unscoped enumerations:
- They do not export their enumerators to the surrounding scope. The two enumerations shown earlier would change to the following, no longer generating a name collision and being possible to fully qualify the names of the enumerators:
enum class Status { Unknown, Created, Connected };
enum class Codes { OK, Failure, Unknown }; // OK
Codes code = Codes::Unknown; // OK
- You can specify the underlying type. The same rules for underlying types of unscoped enumerations apply to scoped enumerations too, except that the user can specify explicitly the underlying type. This also solves the problem with forward declarations since the underlying type can be known before the definition is available:
enum class Codes : unsigned int;
void print_code(Codes const code) {}
enum class Codes : unsigned int
{
OK = 0,
Failure = 1,
Unknown = 0xFFFF0000U
};
- Values of scoped enumerations no longer convert implicitly to int. Assigning the value of an enum class to an integer variable would trigger a compiler error unless an explicit cast is specified:
Codes c1 = Codes::OK; // OK
int c2 = Codes::Failure; // error
int c3 = static_cast<int>(Codes::Failure); // OK