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Mastering Unreal Engine 4.X

You're reading from   Mastering Unreal Engine 4.X Master the art of building AAA games with Unreal Engine

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785883569
Length 384 pages
Edition 1st Edition
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Author (1):
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Muhammad A.Moniem Muhammad A.Moniem
Author Profile Icon Muhammad A.Moniem
Muhammad A.Moniem
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Table of Contents (16) Chapters Close

Preface 1. Preparing for a Big Project FREE CHAPTER 2. Setting Up Your Warrior 3. Designing Your Playground 4. The Road to Thinkable AI 5. Adding Collectables 6. The Magic of Particles 7. Enhancing the Visual Quality 8. Cinematics and In-Game Cutscenes 9. Implementing the Game UI 10. Save the Game Progress 11. Controlling Gameplay via Data Tables 12. Ear Candy 13. Profiling the Game Performance 14. Packaging the Game Index

The console

Any version of the Unreal Editor, or any game built with Unreal Engine, could have a console within it. This console has tons of variables that you can turn on or off, sometimes to display stuff, and other times to just hide something away.

If you don't know how to display the console, it is usually done using the input key ` for any game or any other game engine, and that's the default button for it within Unreal Engine, but you can change it in Input Settings of Project Settings.

Unreal Engine provides a number of console variables, which could be used at runtime in order to debug the game. However, some of those console variables are called show flags, which are implemented there in order to allow you to toggle a lot of rendering features at runtime. But that is only in the executable builds; in edit time (inside the editor) it is even easier, as the editor is a convenient place to have lots of menus and buttons, The Epic team puts them in one of those menus, which...

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