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Mastering Unity 2D game development

You're reading from   Mastering Unity 2D game development Mastering Unity 2D Game Development will give your game development skills a boost and help you begin creating and building an RPG with Unity 2D game framework

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Product type Paperback
Published in Aug 2014
Publisher
ISBN-13 9781849697347
Length 474 pages
Edition 1st Edition
Tools
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Author (1):
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Simon Jackson Simon Jackson
Author Profile Icon Simon Jackson
Simon Jackson
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Table of Contents (15) Chapters Close

Preface 1. Overview 2. Building a Character FREE CHAPTER 3. Getting Animated 4. The Game World 5. NPCs and Interactions 6. The Big Wild World 7. Encountering Enemies and Running Away 8. Shopping for Weapons 9. Getting Ready to Fight 10. Fight and Gain XP 11. Onward Wary Traveler 12. Deployment and Beyond A. Additional Resources Index

Summary


Picking when and how often a player will enter battles is a tricky balance between fun and engagement. Do it too often and they will get annoyed, too few and they will get bored. Also, the battles need to be achievable and stretch the player at the same time. It is a complex paradox that if planned wrong, can ruin your hardwork. The best solution when all is said and done is to get your game play tested by as many people as possible and genuinely accept feedback no matter how harsh.

Alongside random generation of course is predictive planning: if you have a story to tell, you also need to have a framework to replay that story over a period of time, balancing when you need a random event or picking up the next page in your book.

In this chapter, we covered random generation, what it means, and when to use it effectively; some very simple uses of random; built a battle scene and planned for expansion; basic AI concepts and State Engines; enabled the player to run away and fight another...

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