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Mastering Unity 2D game development

You're reading from   Mastering Unity 2D game development Mastering Unity 2D Game Development will give your game development skills a boost and help you begin creating and building an RPG with Unity 2D game framework

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Product type Paperback
Published in Aug 2014
Publisher
ISBN-13 9781849697347
Length 474 pages
Edition 1st Edition
Tools
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Author (1):
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Simon Jackson Simon Jackson
Author Profile Icon Simon Jackson
Simon Jackson
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Table of Contents (15) Chapters Close

Preface 1. Overview 2. Building a Character FREE CHAPTER 3. Getting Animated 4. The Game World 5. NPCs and Interactions 6. The Big Wild World 7. Encountering Enemies and Running Away 8. Shopping for Weapons 9. Getting Ready to Fight 10. Fight and Gain XP 11. Onward Wary Traveler 12. Deployment and Beyond A. Additional Resources Index

Putting it all together


Right, after all of that "brain input", let's start applying it to our game. In this chapter, we are aiming to add an NPC or two, give them something to talk about, and maybe add some special reactions.

If you haven't done so already, import the other character sprites and set up their animations as well. You can either add them to the scene or just create some prefabs in your Project view:

I've added the following characters (shown in the preceding screenshot):

  • Greandal (left): This character is the local barkeeper and mayor of our lone village

  • Olaf (right): This character is your hero's best friend and an all-round troublemaker

  • Greybeard (center): This character is the strange wizard from the east

With these characters in place, we need to start adding some character to our NPCs as well as add our hero. In Chapter 2, Character Building, we outlined some classes to describe and manage the entities in the game, so let's bring them in now.

We could also do with a little tidying...

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