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Mastering Unity 2D game development

You're reading from   Mastering Unity 2D game development Mastering Unity 2D Game Development will give your game development skills a boost and help you begin creating and building an RPG with Unity 2D game framework

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Product type Paperback
Published in Aug 2014
Publisher
ISBN-13 9781849697347
Length 474 pages
Edition 1st Edition
Tools
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Author (1):
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Simon Jackson Simon Jackson
Author Profile Icon Simon Jackson
Simon Jackson
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Table of Contents (15) Chapters Close

Preface 1. Overview 2. Building a Character FREE CHAPTER 3. Getting Animated 4. The Game World 5. NPCs and Interactions 6. The Big Wild World 7. Encountering Enemies and Running Away 8. Shopping for Weapons 9. Getting Ready to Fight 10. Fight and Gain XP 11. Onward Wary Traveler 12. Deployment and Beyond A. Additional Resources Index

Putting it together

So far, our hero can move to the left and right of the screen, but it is a little flat. As we have some animation in our spritesheet, let's put that into action.

As described earlier, in order to get the animation running, we will need the following prerequisites:

  • An Animator component in our game object
  • An Animator controller to manage our animation that is bound to the animator
  • At least one animation clip to play in the controller

Setting up the animation controller

To get started, first we need to add the Animator component to the player's game object by navigating to Add Component | Miscellaneous | Animator in the Inspector pane. Leave all the other options alone for now.

Next, create a new animation Controller in Assets/Animation/Controllers by navigating to Create | Animator Controller in the Project window (or by right-clicking on it while viewing the folder). Then, drag the new controller to the Controller property in the Animator component we just created...

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