Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Mastering Unity 2D game development

You're reading from   Mastering Unity 2D game development Mastering Unity 2D Game Development will give your game development skills a boost and help you begin creating and building an RPG with Unity 2D game framework

Arrow left icon
Product type Paperback
Published in Aug 2014
Publisher
ISBN-13 9781849697347
Length 474 pages
Edition 1st Edition
Tools
Arrow right icon
Author (1):
Arrow left icon
Simon Jackson Simon Jackson
Author Profile Icon Simon Jackson
Simon Jackson
Arrow right icon
View More author details
Toc

Table of Contents (15) Chapters Close

Preface 1. Overview 2. Building a Character FREE CHAPTER 3. Getting Animated 4. The Game World 5. NPCs and Interactions 6. The Big Wild World 7. Encountering Enemies and Running Away 8. Shopping for Weapons 9. Getting Ready to Fight 10. Fight and Gain XP 11. Onward Wary Traveler 12. Deployment and Beyond A. Additional Resources Index

Pushing code from Unity3D

Unity provides several post-processing capabilities that allow you to both intercept and override and also add your own processing to just about anything in the Asset pipeline, anything from assets, scripts, and even the build process itself.

Processing assets

Post- or pre-processing of assets is very useful if you have custom-made or complex assets that need additional work once they are imported in Unity. In most cases, this is not needed as Unity does a lot of work for you by processing assets already.

Note

If you do create any asset-processing scripts, remember they need to be placed in Assets\Editor.

We won't go into too much detail here as it is a very large area; this section is mainly to highlight its existence for those who were not aware. It is well-worth reading and checking up on.

Tip

For more information about asset processing, refer to the Unity scripting reference guide at https://docs.unity3d.com/Documentation/ScriptReference/AssetPostprocessor.html...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at R$50/month. Cancel anytime