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Mastering SFML Game Development

You're reading from   Mastering SFML Game Development Inject new life and light into your old SFML projects by advancing to the next level.

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781786469885
Length 442 pages
Edition 1st Edition
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Author (1):
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Raimondas Pupius Raimondas Pupius
Author Profile Icon Raimondas Pupius
Raimondas Pupius
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Table of Contents (11) Chapters Close

Preface 1. Under the Hood - Setting up the Backend FREE CHAPTER 2. Its Game Time! - Designing the Project 3. Make It Rain! - Building a Particle System 4. Have Thy Gear Ready - Building Game Tools 5. Filling the Tool Belt - a few More Gadgets 6. Adding Some Finishing Touches - Using Shaders 7. One Step Forward, One Level Down - OpenGL Basics 8. Let There Be Light - An Introduction to Advanced Lighting 9. The Speed of Dark - Lighting and Shadows 10. A Chapter You Shouldnt Skip - Final Optimizations

Summary

That was quite a lot of information to take in. In the span of around forty pages we have managed to summarize the better part of the entire code base that would make any basic to intermediate complexity game tick. Keep in mind that although many topics got covered here, all of the information was rather condensed. Feel free to look through the code files we provide until you feel comfortable to proceed to actually building a game, which is precisely what's coming in the next chapter. See you there!

You have been reading a chapter from
Mastering SFML Game Development
Published in: Jan 2017
Publisher: Packt
ISBN-13: 9781786469885
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