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Mastering Roblox Coding

You're reading from   Mastering Roblox Coding The unofficial guide to leveling up your Roblox scripting skills and building games using Luau programming

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801814041
Length 424 pages
Edition 1st Edition
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Author (1):
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Mark Kiepe Mark Kiepe
Author Profile Icon Mark Kiepe
Mark Kiepe
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Table of Contents (16) Chapters Close

Preface 1. Part 1: Start Programming with Roblox
2. Chapter 1: Getting Up to Speed with Roblox and Luau Basics FREE CHAPTER 3. Chapter 2: Writing Better Code 4. Chapter 3: Event-Based Programming 5. Part 2: Programming Advanced Systems
6. Chapter 4: Securing Your Game 7. Chapter 5: Optimizing Your Game 8. Chapter 6: Creating User Interfaces for All Devices 9. Chapter 7: Listening to User Input 10. Chapter 8: Building Data Stores 11. Chapter 9: Monetizing Your Game 12. Part 3: Creating Your Own Simulator Game
13. Chapter 10: Creating Your Own Simulator Game 14. Index 15. Other Books You May Enjoy

Exercise 4.1: Securing your game

In this exercise, we will be making a private message system based on all the knowledge we learned throughout this chapter. We need to know how the client and the server work for this exercise. We also need to know how to communicate between them. Besides this, we need to understand how to protect our RemoteEvents by using server checks. Finally, we need to use our knowledge of text filtering to ensure that private messages get filtered. A GUI is provided with a bit of essential code. However, a lot still has to be done in the LocalScript. Besides that, we need to completely write the server Script ourselves.

You can find the complete and example answer versions of this exercise on the GitHub page here:

Exercise:

In the PrivateMessages LocalScript, inside of the PrivateMessages ScreenGui, complete the following exercises:

  1. At the bottom of the LocalScript, listen to the .MouseButton1Down event on the sendMessageButton and start the...
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